How crafting works
The 3D Printer at the FOB turns what you extract into gear. It opens at DMZ level 2. It does not print guns: those come from the Gunsmith after you extract a Weapon Manual.
It uses two kinds of material:
| Material | What it is | Stash space |
|---|---|---|
| Resources | Synthetics, Electronics, Chemicals and Metals. Ordinary loot breaks down into these automatically when you extract | None |
| Ingredients | Named parts such as Binding Catalyst, Biomaterials, Rigid Synthetics and Reactive Metals, found in specific areas | Yes |
Each Ingredient has a “where to look” hint inside the printer. Resources do not, because they come from almost everything.
What it makes
The printer starts with Gear, Backpacks, Consumables and Upgrades. More categories unlock with DMZ level: Tacticals at 4, Lethals at 7, Field Upgrades at 12 and Fire Support at 28.
Starter recipes (level 2)
| Recipe | Cost |
|---|---|
| Bandage | 15 Synthetics, 15 Chemicals |
| Medkit | 30 Chemicals, 1 Binding Catalyst, 5 Biomaterials |
| 1-Plate Armor Vest | 25 Synthetics, 25 Metals |
| 2-Plate Armor Vest | 50 Synthetics, 5 Reactive Metals |
| Small Backpack | 25 Synthetics, 25 Metals |
| Medium Backpack | 50 Synthetics, 5 Rigid Synthetics |
Recipes you unlock with DMZ levels
Levels from Activision’s level table; costs read off the live printer on launch day.
| Level | Recipe | Cost |
|---|---|---|
| 3 | Sedative Inhaler | 15 Synthetics, 15 Chemicals |
| 4 | Smoke Grenade, Concussion Grenade | 10 Synthetics, 10 Chemicals each |
| 7 | Frag Grenade | 10 Chemicals, 10 Metals |
| 7 | Throwing Knife | 25 Chemicals, 25 Metals |
| 9 | Snapshot Grenade | 10 Synthetics, 10 Chemicals |
| 12 | Ammo Box | 15 Synthetics, 15 Metals |
| 12 | Spotter Scope | 50 Synthetics, 5 Electronic Sensors |
| 14 | Armor Box | 30 Metals, 3 Reactive Metals |
| 17 | Shock Stick | 10 Synthetics, 10 Chemicals |
| 23 | Sticky Grenade | 10 Chemicals, 10 Metals |
| 26 | Gas Mask | 30 Chemicals, 3 Rigid Synthetics |
| 28 | Care Package | 20 Electronics, 2 Control Unit, 2 Rigid Synthetics |
| 31 | UAV | 30 Electronics, 2 Structural Alloy, 5 Electronic Sensors |
| 36 | Molotov Cocktail | 10 Chemicals, 10 Metals |
| 41 | Thermite | 10 Chemicals, 10 Metals |
| 48 | Self-Revive Kit | 1 Stabilized Reagents, 5 Biomaterials, 3 Binding Catalyst |
| 52 | Inflatable Decoy | 15 Synthetics, 15 Electronics |
| 55 | Disposable Parachute | 30 Chemicals, 3 Rigid Synthetics |
Every other printer recipe, with its cost, is in the recipe list.
Other ways to unlock recipes
- DMZ Orders reward some recipes.
- Looted Recipes. Extract with one and it unlocks automatically and pays 5,000 DMZ Cash.
Printing ingredients
Two station upgrades let the printer make ingredients as well as gear:
- Uncommon Ingredient Printing unlocks Biomaterials, Control Unit, Detonators, Electronic Sensors, Reactive Metals and Rigid Synthetics. Each costs 20 + 20 of two basic Resources.
- Epic Ingredient Printing unlocks Alloyed Plating, Ballistic Fabric, Comms Module, Nylon Laminate, Power Regulator, Stabilized Reagents, Turned Components and Volatile Explosives. Each costs 100 of one Resource plus 3 of a Rare ingredient.
Rare ingredients (Binding Catalyst, CPU, Nitro Compounds, Printed Circuit Board, Stock Rod, Structural Alloy, High-Tenacity Fibers and Nylon Cloth) can’t be printed. Neither can Military Composites, Experimental Compounds, Nano-Structured Alloy, Prototype RF Module or Regional Combat Notes. You have to loot all of these.
Station upgrades
The printer also builds permanent upgrades for the other FOB stations. These are the first tiers on the printer at launch:
| Upgrade | Cost | What it does |
|---|---|---|
| Bank Upgrade I | $20,000 | Bank cap goes from $100,000 to $250,000 |
| Bank Upgrade II | $50,000 | Bank cap goes to $500,000 |
| Stash Item Upgrade I | $10,000, 10 Rigid Synthetics, 10 Electronic Sensors | +18 Stash item slots |
| Stash Weapon Upgrade I | $50,000, 20 Reactive Metals, 10 Stock Rod, 5 Comms Module | +6 Stash weapon slots |
| Dog Tag Case Upgrade I | $10,000, 10 Rigid Synthetics, 10 Biomaterials | Dog Tag Case holds 20 more tags (needs the Dog Tag Case station) |
| Gunsmith Upgrade I | $50,000, 20 Reactive Metals, 10 CPU, 5 Power Regulator | Gunsmith purchases 5% cheaper (needs the Gunsmith station) |
| Vendor Item Upgrade I | 20 Electronic Sensors, 10 CPU, 10 Printed Circuit Board, 2 Prototype RF Module | More items to buy at the Vendor (needs the Vendor station) |
| MIA Recovery Discount I | 5 Regional Combat Notes, 10 Control Unit, 10 Rigid Synthetics | MIA recovery 5% cheaper |
| Uncommon Ingredient Printing | $50,000, 20 Biomaterials, 10 High-Tenacity Fibers, 5 Comms Module | Print the six Uncommon ingredients |
| Epic Ingredient Printing | $100,000, 10 Binding Catalyst, 10 Printed Circuit Board, 5 Military Composites | Print the eight Epic ingredients |
Uncommon Ingredient Printing needs Comms Modules, which you can only print after the Epic upgrade. Loot your first five.
Handy printer features
- Track a recipe and every tracked Ingredient shows a pin icon when you loot it.
- The menu shows how many you can make (Max Printable), and you can print straight to your Operator or into the Stash.
- The Scout Trait Field Crafting lets you craft from Common Resources while deployed.
Work out what you can make with our crafting calculator, or browse every recipe.